But nobody has "the fact" on why this game didn't do well. There's nothing wrong with not liking the game either. these are all valid (and significant) factors. It's very simplistic to say "bad games do badly". the ending of support, and there are a multitude of external factors that will differentiate sales between an RTS game in 2009 and an RTS game in 2017. We're not privy to Relic or SEGA's decision-making r.e. Like I said, people said the same things about DoW II. It's a nice catch-all, but it's not a reason in of itself. "not giving the fans what they wanted" is a simple reason that doesn't account for the varied things the potential fanbase of a Dawn of War third installment wanted. Again, you're simply taking what you think is the reason and calling it so. Originally posted by Gorbles: There was talk that DoW II would never reach 1 million sales.